I realized that I had the most fun in TTS training raids, where there’s a pool of 20-30 odd interested individuals – small enough to get familiar with names and large enough for some people to not be able to attend on certain days while the group still continues on and improves their general ability. It was possible, yes, but I’d have to over-devote my time to a very specific aspect of the game, go hunting for a likeminded guild in my timezone, and then spend way too many hours practising and specialising in that one thing with a limited group of people. (Albeit with the potion of elemental slaying still in effect, and a raid leader that cherry-picked OP classes, but still, VG dead, using cc strat, no other shenanigans besides the potion.)ĭoing that suddenly cured me of the desire to race any further ahead. That first Monday night, on the very first PUG group, we killed the Vale Guardian. Thankfully, none of them were serious, drastic or tragic things, but meaningful enough incidents that shook loose some established habits.įor example, GW2 raid-wise, after 2-3 weeks of in-retrospect overblown anxiety and frustration at not being able to kill the Vale Guardian due to the vagaries of my guild groups, I decided to take matters into my own hands and resolved to devote the next week to all-out 100% game time spent mercenary-ing until I encountered enough raid groups to luck into one that -could- kill VG. Suffice to say that a couple of things have happened in the intervening month that have helped to reshuffle priorities that were already mid-change process. (That is, “unimportant” to me, specifically.) I’ve been searching for a way to write a post that doesn’t sound negative, or depressed, or tired, or recount a billion unimportant incidents in roundabout fashion. I think this is draft 4, or 5… I’ve lost count. When the time tracker reaches the end, game is over and the player with the most VP’s wins the game.I have been trying to write this post for a month now. Players also guide their engineer through a circuit board collecting fuses which in turn are traded for VP’s and aid in advancing the time tracker to end the game. Players work to draft cards (aka Quantum Chips) from a river to gain victory points and special powers that each quantum chip displays. Players use there player may as the converter moving rad ore around the mancala-like board to perform actions within each space on the mat. ![]() Schema is a competitive abstract mancala action card drafting game where Players find themselves as independent engineers working to create the first independent thinking machine. Was the system corrupted from the beginning, or did the independent thought allow for the future condemnation of mankind. This is where the machines got their start. Schema sets the stage for the beginning of the end. The reward of 10 million bit, goes to first to meet his design criteria. Whether you’re designing well known droids commercially or in your garage soldering computer CPU’s to homemade hydraulics. ![]() Calling all robotics engineers! Colin Ricci of Salutronics Industries has announced his new contest open to all, to be the first to design an artificial intelligence with independent and free forming thought.
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